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ABOUT ME

Hi, I'm Shune, a 3D modeler & digital media artist crafting high-performance visual assets for games, film, and interactive experiences.


With a visual communication background, I specialize in end-to-end 3D creation. My scene redesign for Happy Kitchen boosted user retention by 10%.


Over 5 years at Koei Tecmo, I built 3D pipelines for Nioh and Dynasty Warriors, delivering 200+ high-fidelity models and refactoring 100+ legacy assets to cut load times by 20%.


Proficient in Maya, ZBrush, and Substance Painter, I collaborate with engineers via Unity to integrate 3D assets into VR and interactive projects, bridging art and technology.


I draw real-world inspiration from urban exploration to fuel fresh, immersive digital media experiences.


I’m passionate about building vibrant virtual worlds through 3D art and digital media.

TECHNICAL SKILLS

SKILLS

TOOLS

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Softimage 

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Softimage 

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Blender

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C4D

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VRoid Studio

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Marvelous

Designer

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ZBrush

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3DCoat

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Substance Painter

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Photoshop

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Procreate

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SAI2

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Illustrator

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 InDesign 

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After Effects

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Cartoon Animator 4

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Unity

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Unreal

WORKING EXPERIENCE

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  • Contributed to school’s VR public planning project with Metro Vancouver, led 3D asset creation (modeling, texturing, materials, animation & effects).

  • Collaborate closely with programmers via Unity to integrate assets, animations and VR interactions.

  • Delivered 2D assets and promotional layouts for public engagement.

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  • Created 3D base meshes for main film characters, and independently developed high-precision 3D models for character clothing and accessories.
    Provided professional character model assets and visual production support for the cinematic project.

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  • Responsible for game model creation

  • The games involved in designing and creating mainly include NIOH, NIOH 2, Dynasty Warriors series, Yo-kai Watch, Touken Ranbu Warriors, and DFFOO (Dissidia Final Fantasy: Opera Omnia).

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  • Engaged in the design of game UI, scene, and character
    Participated in concept design for the game Happy Kitchen, scene expression and layout design for the game Touch of Love, and UI design for the game Bubble Academy

EDUCATION

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  • Emphasized collaborative, project-based learning through hands-on experience with real-world clients

  • Immersive VR Public Planning Experience with Metro Vancouver

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  • GPA: 3.56 / 5, Avg Score: 84.17 / 100

PROFESSIONAL SKILLS

  • Language: English (fluency); Chinese (native).

  • Computer Modeling: Using Maya to create game models for gaming purposes

  • Animation Design: Using Cartoon Animator 4.5 to rig and animate models

  • Concept Art Design: Creating character designs using SAI and Photoshop

  • Unity Programming: Implementing game object calls and interactions, simple game logic, sound control, triggered animations, scene transitions, and UI design using C# programming and packages

  • Project Management: Software development processes, user requirement research, Business Requirement Document (BRD) writing, time management (Waterfall)

  • UX Design: Completing enterprise-level app UX design and layout using Figma and Adobe InDesign

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